Regulation

1 - Rules

1.1 - The IberCup will be played in accordance with the applicable sections of FIFA's rules. In matters of interpretation of FIFA's rules, the English text shall apply.

 

1.2 - Teams are divided into groups of three to six teams, depending on the number of teams in the category.

 

1.3 - The ranking of teams will be determined according to their points. Three points are awarded for a win, one point for a draw, and zero points for a loss.

 

1.4 - If two or more teams finish with the same number of points, the ranking will be decided as follows:

 

1st - Goal difference;

2nd - Higher number of goals scored;

3rd - Results between teams (games between them) with the same number of points;

4th - Higher number of wins;

5th - The team with the lowest average age.

 

1.5 - Group Stage Games

1.5.1 - The competition format is determined by the following rules:

 

1.5.2 - Teams play each other once in the 1st group stage.

 

1.5.3 - The order among teams will be decided according to points.

 

1.5.4 - If a team is disqualified or withdraws during the group stage, all results will be changed to 0-3 (W.O) in favor of the opponent.

 

1.6 - Playoff Games

1.6.1 - All playoff games are decided in a direct elimination format.

 

1.6.2 - A game ending in a tie will be decided by penalty kicks according to FIFA rules with a series of 5 kickers on each team.

 

1.6.3 - All players registered in the competition and present in the game in question are authorized to participate in penalty shootouts.

 

1.6.4 - In penalties, the referee will see the total number of athletes present in the match on each team and will assign the maximum number of shooters, taking the lowest number as reference.

 

1.6.5 - After the definition in item 1.6.4, coaches are free to choose which players will take the kicks.

 

1.6.6 - In case teams are tied at the end of the round of 5 penalty kicks, the winner will be determined after one team scores and the other fails in its turn.

 

1.6.7 - If all shooters have already taken their kicks and the match is not decided, the order restarts with the same players.

 

1.6.8 - In case a team is disqualified or withdraws during playoff games, the opposing team will advance in the competition.

 

 

2 - Age Categories

Male

Born in 2017 - 7v7

Born in 2016 - 7v7

Born in 2015 - 7v7

Born in 2014 - 7v7

Born in 2013 - 7v7

Born in 2012 - 7v7

Born in 2011 - 11v11

 

Female

Born in 2010 - 7v7

 

 

3 - Players

3.1 - In all categories, the maximum and minimum number of registered players per team is as follows:

- Fut 11 - Minimum of 16 and maximum of 22 players.

- Fut 7 - Minimum of 10 and maximum of 14 players.

 

3.1.1 - A maximum of 4 responsible persons and a minimum of 1 for 11v11 teams and a maximum of 3 responsible persons and a minimum of 1 for 7v7 teams.

 

3.2 - All players must be able to prove their age with their original identification document and/or passport, with a photo and date of birth.

 

3.3 - We recommend that all players use the same number on their jersey throughout the competition.

 

3.3.1 - If players change numbers between games, the coach or team leader must update this information before the start of the game with the field staff, or all statistics for that player will be incorrect.

 

3.4 - Teams can use all players registered in the competition system.

 

3.5 - In-game substitutions must follow the following rules:

 

3.5.1 - A substituted player may re-enter the game.

 

3.5.2 - Substitutions can be made without the game needing to be stopped, provided the referee gives permission.

 

3.5.3 - All substitutions are made in the team's technical area. If there is no defined technical area, the substitution will be made at the halfway line.

 

3.5.4 - The player can only enter the field when their teammate is outside the legal playing area and only after the referee gives permission.

 

3.6 - All incorrectly made substitutions will be penalized with a yellow card.

 

3.7 - For goalkeeper substitutions, the game must be stopped and the referee informed.

 

3.8 - A player can represent the same club in multiple categories but cannot represent more than one team in the competition.

 

3.9 - If a player represents a team in different categories, they must be registered on all registration forms for the categories in which they will participate.

 

3.9.1 - If a player represents a team in different categories but is only registered with one team, the player will not be allowed to participate in the remaining teams. If this happens, they will be excluded from the competition, and the team will lose by 0-3 in the games in which the player participated.

 

3.10 - If a club competes with two or more teams in the same category, players from these teams CANNOT switch teams. If this happens, they will be excluded from the competition, and the team will lose by 0-3 in the games in which these players participated.

 

3.11 - Teams presenting players not listed on the registration form may be excluded from the tournament.

 

3.12 - Player registration during the competition is not allowed. The deadline to register players is until May 30th. After validation and accreditation, no more player registrations will be accepted.

 

 

4 - Playing Period

4.1 - In categories with a 7v7 competition format, there will be 2 (two) halves of 20 (twenty) minutes in all games.

 

4.2 - In categories with an 11v11 competition format, there will be 2 (two) halves of 25 (twenty-five) minutes in all games.

 

4.3 - There will be a 2 (two)-minute halftime break in all games, in all categories.

 

4.4 - All games will start promptly, as per the published schedules.


 

 

5 - Match Details

5.1 - Match Sheet:

 

5.1.1 - It is mandatory to verify the online match sheet with the field staff before the start of each match.

 

5.1.2 - All players registered in the competition must be included in the match sheet.

 

5.1.3 - If a player is not on the match sheet, they cannot be used in the match. In this case, the team leader must contact the competition's administrative services to resolve the situation for future matches.

 

5.1.3.1 - Any player or leader not included in the list cannot access the technical area.

 

5.1.4 - The match sheet is always active with information from the previous game. If it needs to be updated, the team leader must make the changes with the field staff before the next game starts.

 

5.1.5 - Team leaders MUST confirm the player list numbers for the game with the field staff before the start of the game to avoid any errors in match information.

 

5.1.6 - Even if there have been no changes in player jersey numbers compared to the previous game, the team representative must always validate the game with the field staff 45 minutes before kickoff, or the game may not start on time.

 

5.1.7 - All players on the team list are considered to have participated in the match.

 

5.1.8 - Random checks of team lists and participant lists will be conducted.

 

5.1.9 - Teams that do not validate the match sheet up to 15 minutes before kickoff may be considered absent. The organization may apply a fine of R$300.00 or prevent the team from playing again until this fine is regularized.

 

5.2 - Player Equipment:

 

5.2.1 - Numbers on game jerseys are MANDATORY.

 

5.2.1.1 - If the player does not have a number on the jersey, they will need to "manually" add a number with tape, or they cannot play the match.

 

5.2.2 - The number of players on the match sheet must match the jersey numbers.

 

5.2.3 - Two players from the same team cannot wear the same number in the match.

 

5.1.4 - The number each player has on the team list must match the jersey number.

 

5.2.5 - If a player changes the jersey number from the previous game, this information must be updated on the match sheet online with the field staff before the start of the match.

 

5.2.6 - No player can change numbers during the same match. Failure to comply with this rule will result in a yellow card for the player, and they must leave the field to wear the correct jersey.

 

5.2.6.1 - The player can only re-enter the match when wearing an authorized jersey number and with the referee's consent.

 

5.2.7 - If teams wear the same color uniform, the home team (listed on the left in the fixture table) has priority to maintain their uniform, and the other team needs to change or, as a last resort, use bibs. This does not exclude the possibility of the home team, as an act of fair play, swapping their uniform to proceed with the match.

 

5.2.8 - Shin guards are mandatory in all matches.

 

5.2.9 - Athletes may use rubber/molded cleats. Metal or aluminum cleats are not allowed.

 

5.3 - Before and After the Match:

 

5.3.1 - All teams must be ready on the field no later than 15 minutes before kickoff with valid documents for age control, if requested.

 

5.3.2 - All team leaders or coaches will have to immediately validate the online match sheet with their PIN available in the My Team Info information area on the website after the end of each match. Failure to validate may result in notification from the IberCup jury.

 

5.4 - Match Balls:

 

5.4.1 - Size 5 balls are used in all 11v11 format category matches.

 

5.4.2 - Size 4 balls are used in all 7v7 format category matches.

 

5.4.3 - The organization will provide official match balls for the games.

 

5.4.4 - The organization does not provide balls for team warm-ups before matches.

 

 

6 - Registration - Team Roster - Age Control

6.1 - Player Registration

 

6.1.1 - The team manager will have access to the My Team Info area as soon as the first payment or deposit is made, allowing them to register their players in advance in the system.

 

6.1.2 - The following information is required for player registration:

Full name;

Date of birth;

Photo of official identification document (ID card or passport);

Identification number (ID card or passport);

Player's photo;

Position.

 

6.1.3 - After successful registration, the team manager must upload the players' documents and photos into the system by May 30th. Documents (ID/Passport) must be legible and up-to-date. After this date, the system will be locked for new information.

 

6.1.4 - Teams must have the player's photo uploaded to their profile, so that identification can be verified with the photo on the website.

 

6.1.5 - Once we have received all documentation, we can proceed with the online accreditation of players.

 

6.1.6 - If the team manager does not complete the accreditation following the indicated steps, the player will not be allowed to participate.

 

6.1.7 - Please note that in previous editions, some players were prevented from participating because their team managers did not respect the deadline for this process. Players are thus prevented from participating, and all fees paid will be lost.

 

6.2 - Online Accreditation:

 

6.2.1 - Online accreditation can only be initiated when all steps of the player registration process are completed with the necessary documentation on our side (Identification/Photo/Document scanning).

 

6.2.2 - The online accreditation process is validated through the list of registered players on the website along with the photo already registered in the system, through all documentation sent to the organization.

 

6.2.3 - Up to 40 days before the start of the tournament, all players must be registered in the online system. After this date, an additional administrative fee of R$300.00 will be charged per team that has not completed online accreditation within the deadline.

 

6.2.4 - If there are some players who, at the time of online accreditation, still do not have their photo uploaded in the system, their accreditation will not be valid, and they are not authorized to participate.

 

6.2.5 - Players who are not verified in online accreditation will not be allowed to participate even if they show up on the day of the match with some form of personal identification.

 

6.2.6 - Teams will only be visible online in the competition website's game schedule when the entire team's online accreditation process is completed. If this does not happen, the team may be excluded from the competition, being replaced by another local team if online accreditation is not completed 40 days before the start of the tournament.

 

6.2.7 - For players to be officially registered and have the accreditation process completed, all payments must be made by the teams.

 

6.3 - Collection of Credential Kits

 

6.3.1 - Online accreditation is mandatory.

 

6.3.2 - Team managers will be informed in advance of where they can carry out this procedure before the start of the tournament.

 

6.3.3 - The team manager is only authorized to collect the team kit if the online accreditation process is completed.

 

6.3.5 - If a player has a pending verification by the organization, they cannot be validated even by going to the office to do face-to-face accreditation.

 

6.3.6 - For teams traveling by plane or their own transportation, the team kit is collected on July 14th (Sunday).

 

6.3.7 - For local teams, the team kit must be collected on July 12th and 13th (Friday and Saturday).

 

6.3.8 - If any local team manager collects the team kit only 1 day before the competition, they will have to wait in long lines and will not have priority over teams with accommodation who will collect on that day.

 

6.3.9 - Only the team manager needs to be present to collect the team kit and receive some important information.

 

6.3.10 - If team managers do not collect the kits, teams WILL NOT be able to participate in the first game.

 

6.4 - Age Control:

 

6.4.1 - Teams need to bring identification documents (ID card or passport) of the players to the matches.

 

6.4.2 - Age control consists of random checks on teams and can be carried out at any time.

 

6.4.3 - This age control will be carried out by our staff properly identified with "Age Control," through visual confirmation between the players, the profile registered in the system, and the document.

 

6.5 - Match Sheet:

 

6.5.1 - Up to 45 minutes before the start of the game, all teams must be prepared, and the team leader must confirm with the field staff the lineup of players so that the game starts with the correct jersey numbers.

 

6.5.2 - Even if there have been no changes in players' jersey numbers from the previous game, the team leader must always validate the game with the field staff 45 minutes before kickoff, otherwise the game may not start on time.

 

6.5.3 - This period can be used to confirm the players' ages with the competition staff, and if necessary, also to validate the correct number on the players' jerseys.

 

6.5.4 - If the team manager does not confirm the players' numbers on the official player list for the game with the field staff 45 minutes before kickoff, the game cannot start on time.

 

6.5.5 - The team leader must have this procedure automated in all their games to avoid any information errors about game incidents, such as the goal scorer's number and their assists.

 

6.5.6 - For teams that do not validate the match sheet 15 minutes before the game time, a Walk Over may be applied. The organization may apply a fine of R$300.00 or prevent the team from playing again until this fine is regularized.

 

 

7 - Special Authorizations (Number of players per team who are at most one year older than the age of that category)

7.1 - Waivers will be automatically granted in male categories to:

 

7.1.1 - Fut 7v7 - Up to 2 female athletes will be automatically accepted being 1 year above the category.

 

7.1.2 - Fut 11v11 - Up to 2 female athletes will be automatically accepted being 1 year above the category.

 

7.1.3 - In the spirit of inclusion in football, there are occasions where the IberCup authorizes the registration of athletes who are up to 01 (one) year older than the category. For complete information, please contact the commercial sector.

 

7.2 - Waivers will be automatically granted in female categories to:

 

7.2.1 - Fut 7v7 - Up to 5 players will be automatically accepted being 1 year above the category (2009) and up to 1 player being 2 years above (2008).

 

 

8 - Football Rules

  • 8.1 Competition formats:

     

    8.1.1 - In competitions with the 7x7 format, all categories play 7-a-side football (one goalkeeper and six outfield players).

     

    8.1.3 - In competitions with the 11v11 format, all categories play 11-a-side football (one goalkeeper and ten outfield players).

     

    8.2 - Offside:

                8.2.1 - Offside occurs in the 11v11 categories.

     

    8.2 - Offside:

     

    8.2.1 - There will be offside in 7x7 competitions, between the goal area limit line / offside line of Football 7, and the goal line.

     

    8.3 Goal kick:

     

    8.3.1 - The goal kick will always be taken from the ground, with the ball placed at any point that delimits the penalty area.

     

    8.3.2 - In a goal kick, the ball is in play as soon as it is kicked and moves clearly (it does not need to leave the penalty area).

     

    8.3.3 - Opponents must remain outside the penalty area until the ball is kicked.

     

    8.3.4 - Teammates may be inside the penalty area at the time of taking the goal kick.

     

    8.3.5 - If opponents enter the penalty area before the ball is kicked, the kick is retaken.



     

    8.4 - Other Rules

     

    8.4.1 - For every midfield kick-off, at least two touches on the ball are required for a goal to be valid (i.e., a direct shot from midfield is not valid unless the ball touches someone).

     

    8.4.2 - All throw-ins are taken with hands, and all corner kicks are taken with feet.

     

    8.4.3 - Passing the ball back to the goalkeeper and them catching the ball with their hands is not permitted.

     

    8.4.4 - All other major refereeing rules will be applied in addition to the aforementioned points.

 

9 - Playing Fields

9.1 - All playing fields are natural grass.

 

9.2 - The football fields are located at the Aeronautics Club.

 

9.3 - In case of adverse weather conditions, some games may be decided by penalties or a coin toss.

 

9.4 - Other fields may be used if the number of teams exceeds expectations.

 

 

10 - Game Schedule

10.1 - The organizing committee has the right to change groups, schedules, and playing fields before and during the competition.

 

10.2 - In case of changes, teams will be duly informed, but it is the responsibility of the teams to check the website 2 hours before the start of the game to verify its location.

 

10.3 - You should check the game schedules at all times, especially when advancing to the next stages, as the organization may be forced to make changes to the game schedules and fields due to logistical requirements.

 

 

11- Referees

11.1 - All referees are members of a football association in their country.

 

11.2 - All 11-a-side football games have at least 2 or 3 referees.

 

11.3 - All 7x7 category games have 1 referee.

 

11.3.1 - For the Playoff phase in the 7x7 categories, the organization may, if possible, provide two referees.

 

11.4 - The referee coordinator during the tournament will be available at the IberCup office.

 

 

12 - Tournament Jury

12.1 - The Tournament Jury consists of representatives.

 

12.2 - The Jury deals with protests, penalties, and unforeseen situations.

 

12.2.1 - All situations that occur are always analyzed according to "Fair Play".

 

12.3 - The decisions of the Tournament Jury are final. Note that the decisions made may not correspond to FIFA rules based on Fair Play.

 

 

13 - Protest and Sanctions

13.1 - All protests must be submitted in writing by the team's representative and handed to the jury within 60 minutes after the end of the game.

  

13.2 - Protests must be delivered to the tournament office.

  

13.3 - A protest fee of R$300.00 must be paid at the time the protest is submitted to the tournament office.

  

13.3.1 - This fee will only be refunded if the protest is upheld.

  

13.3.2 - Recordings of the play/game will not be accepted as evidence.

  

13.4 - Protests based on refereeing decisions will not be accepted.

  

13.5 - In all categories, if a player receives a red card, they can be substituted by another player during the game, except in the 11x11 categories.

  

13.5.1 - The sanctioned player in this game may participate in the next match unless the referee reports the expulsion as very serious, for it to be reviewed by the jury and decide whether the player will be subject to one or more games of suspension.

  

13.5.2 - If a suspended player participates irregularly in a game, the team of that suspended player automatically loses the game 0-3.

  

13.6 - Yellow cards are not accumulated.

  

13.7 - Serious infractions will be reported to the football federations of the corresponding countries.

 

 

14 - Absences

14.1 - If a team fails to appear for a game without a valid reason, that team may be attributed a 3-0 loss, but only after a decision by the jury.

  

14.2 - If a team fails to appear on time for a game due to transportation delays caused by traffic or other reasons, the jury may decide to delay the game (maximum 20 minutes after the scheduled game time), valid only for the first game of the tournament on that day.

  

14.2.1 - In exceptional situations, the game may be rescheduled for another time on the same day or the next day if there are no available fields when the teams arrive.

  

14.3 - If a team repeatedly fails to appear for games, the team in question may be excluded from the tournament.

  

14.3.1 - In special cases, the tournament jury may decide to exclude a team immediately after the first infraction if it finds that the infraction was deliberate for self-benefit and unfair to another team in the group.

  

14.4 - Any team that loses a game by failing to appear (forfeiting) must pay a fee of R$300.00 to play the next match and continue in the competition.

  

14.5 - If a team fails to appear for the last group game without a valid reason and for its own benefit, it may be eliminated or disqualified, but only after a decision by the jury.

  

14.6 - If a team fails to appear for the match, the organization is not responsible and will not reimburse any of the teams.

  

14.7 - If a game is interrupted for any reason and cannot be played to completion, the jury will decide on these 5 alternatives:

  

14.7.1 - If the game must be restarted from the beginning.

  

14.7.2 - If the game will be restarted from the minute it was interrupted.

  

14.7.3 - If the result at the time of interruption will be decided as the final result.

  

14.7.4 - If one of the teams wins 3-0.

  

14.7.5 - If both teams lose by 0-3.

 

 

15 - Conduct Rules

15.1 - Team leaders are responsible for the behavior of their players in case of damage caused to sports facilities, locker rooms, accommodations, transportation, or other facilities.

15.2 - In case of damage, the responsible party should immediately contact the organization staff.

15.3 - In case of doubt in the interpretation of the tournament regulations, you should directly contact the organization staff.

15.4 - Silence must be respected in accommodations between 22:00 and 7:00.

15.5 - Meal times must be respected. Teams may miss their meals if they arrive late.

15.5.1 - In case of delay in a game or in any transportation, you should inform the organization of this situation.

15.6 - It is forbidden to travel in any transportation without a shirt.

15.7 - Disrespect for these rules will be reviewed by the tournament organization and may result in exclusion from the competition and accommodations, and consequent loss of the security deposit.

 

 

16 - Conduct of Family and Supporters

16.1 - Teams are responsible for the conduct of their supporters and family members.

16.2 - Teams may lose a game if the referee decides to end the game based on the verbal and violent misconduct of their family members and supporters towards the referees or any other tournament staff.

16.3 - Teams may be expelled from the tournament upon their first incident, based on the verbal and violent misconduct of their family members and supporters towards the referees or the other team, and they will forfeit their security deposit.

 

 

17 - Insurance and Liability

17.1 - Each player must have medical insurance (related to their federation or private insurance).

17.2 - Make sure all your players are insured on and off the field.

17.3 - IberCup does not have any group insurance covering participants in case of injury, illness, theft, or damage to property, and is not liable in any way for accidents, damages, or economic losses that may arise in the event of war, warlike events, civil war, revolution, or civil unrest, or due to the actions of authorities, strikes, blockades, natural disasters, epidemics, or similar events.

 

17.3.1 - These issues will be resolved under the teams' own responsibility and are not the responsibility of IberCup or the local organization.

 

17.4 - Participants from countries that do not have any medical insurance agreements with Brazil must have personal medical insurance.

 

17.5 - Team leaders must know in advance which hospitals/clinics their insurance company has agreements with so that in the event of medical services being required, they can direct their athletes to them.

 

17.5.1 - If the ambulance drivers are not informed by the team leaders about which clinic or hospital to go to, the team is responsible for paying for the services provided at the hospital where the player was taken, if it does not have an agreement with their insurance company.

 

17.6 - The organization does not assume any responsibility in case of theft of sports equipment or personal belongings of the participants in the accommodations, transportation, or sports venues.

 

 

18 - Water for the Games

18.1 - There may be water distribution for the teams during the games, with each team having a specified amount of water provided for each game. The team manager must collect the water at the distribution point at the tournament.

 

19 - Changing Rooms

19.1 - Teams should leave their accommodations already dressed for the game.

19.2 - Some sports complexes may have changing rooms, but some are small, and due to the high number of teams, your team may not find a place to change.

19.3 - This rule applies to local teams.

19.4 - Teams with accommodation arranged through the organization should shower in their own accommodation after returning from the game.

 

 

20 - Authorizations for Participation in the IberCup

20.1 - All foreign teams must request their football federations to send an authorization letter to the IberCup (info@ibercup.com) in order to participate in the tournament. In countries where football is organized by football schools, the organization also allows the participation of teams from these countries affiliated with football schools, and in these cases, they only need to send an authorization letter from the club or school.

 

21 - Organizer

Easy Choice Travel Agency Eireli organizes the IberCup Rio de Janeiro 2024.